Controls
This page lists the mod's own controls and the Darkest Dungeon II game controls worth knowing.
Every mod key can be rebound from the game's Settings screen, Mod keys tab, keyboard and controller alike. A binding can hold several chords at once, and pad chords capture on release, so holding a trigger makes it the chord's modifier. Controller names below are what the mod itself speaks in the rebind rows (Xbox-style; A is the south button, Select is the small left-center button some pads label View or Back).
Navigation
| Action | Default keyboard | Default controller | Function |
|---|---|---|---|
| Navigate up | Up Arrow | DpadUp | Move focus up |
| Navigate down | Down Arrow | DpadDown | Move focus down |
| Navigate left | Left Arrow | DpadLeft | Move focus left; adjust a slider or tab |
| Navigate right | Right Arrow | DpadRight | Move focus right; adjust a slider or tab |
| Next panel | Tab | RightShoulder | Jump to the next panel |
| Previous panel | Shift+Tab | LeftShoulder | Jump to the previous panel |
| Activate | Enter, Numpad Enter | A | Activate the focused item |
| Back | Escape | B | Back out, close, or open the pause menu |
| Jump to first | Home | LeftTrigger+LeftShoulder | First item of the list |
| Jump to last | End | RightTrigger+RightShoulder | Last item of the list |
Buffers
| Action | Default keyboard | Default controller | Function |
|---|---|---|---|
| Next buffer | Ctrl+Right | RightStickRight | Switch to the next available buffer |
| Previous buffer | Ctrl+Left | RightStickLeft | Switch to the previous available buffer |
| Next line | Ctrl+Up | RightStickUp | Next line in the current buffer |
| Previous line | Ctrl+Down | RightStickDown | Previous line in the current buffer |
Items And Heroes
| Action | Default keyboard | Default controller | Function |
|---|---|---|---|
| Grab / place | Space | LeftTrigger+A | Grab the focused hero or item stack; press again on a destination to place it |
| Place one | Shift+Space | Unbound | Place a single item off a grabbed stack |
| Discard | Shift+Enter | RightTrigger+A | Discard the focused item, or sell it with a seller open (the game's shift-click) |
| Hero sheet | C | Unbound | The focused element's inspect action, or the screen's hero sheet |
| Map hotkey | M | Unbound | Press the screen's advertised Map button; the minimap on road item screens |
| Inventory hotkey | I | Unbound | Press the screen's advertised Inventory button; the bag toggle on road item screens |
Crossroads And Roster
| Action | Default keyboard | Default controller | Function |
|---|---|---|---|
| Rename | R | Unbound | Rename the focused hero, or the stagecoach on its sheet, or its pet at a Kingdoms inn (type, Enter to accept) |
| Reroll name | Shift+R | Unbound | Roll the focused hero a random name |
| Toggle kingdom roster | Shift+Enter | A + RightTrigger | At a Kingdoms crossroads, mark or unmark the focused roster hero to deploy in the kingdom beyond the party (the game's Shift-Click) |
| Vitrine | Z | Unbound | Toggle the Infernal Flame Vitrine at the crossroads |
| First new tutorial | N | Unbound | Jump to the first entry still marked New in the tutorial archive |
Kingdom Map
Points of interest work like say-the-spire2's map reviewer: a category of cells in reading order, and a filter for the ones you can actually reach. The cursor jumps; the category and filter keys only speak.
| Action | Default keyboard | Default controller | Function |
|---|---|---|---|
| Previous point of interest | , | Unbound | Jump the cursor to the previous cell of the current category |
| Next point of interest | . | Unbound | Jump the cursor to the next cell of the current category |
| First point of interest | Shift+, | Unbound | Jump the cursor to the category's first cell; silent when already there |
| Last point of interest | Shift+. | Unbound | Jump the cursor to the category's last cell; silent when already there |
| Previous category | [ | Unbound | Switch to the previous category with any cells, hear its count, and land on its first cell |
| Next category | ] | Unbound | Switch to the next category with any cells, hear its count, and land on its first cell |
| Reachable filter | \ | Unbound | Toggle between all cells and reachable ones: from the stagecoach, or from the hero you are choosing a destination for |
Categories, in order: inns, camps, sieges, stationed heroes, treasure, regions, cursed regions, quest regions, the boss, and underground access.
Combat
Glances speak in place; your focus does not move. Enemy slots count from the front line, 1 through 4, and so do yours.
| Action | Default keyboard | Default controller | Function |
|---|---|---|---|
| Enemy 1-4 | 1, 2, 3, 4 | LeftTrigger + RightStickLeft / Down / Up / Right | That enemy's name and health |
| Enemy effects 1-4 | Shift+1 to Shift+4 | LeftTrigger + X / A / Y / B | That enemy's tokens, buffs, and debuffs |
| Enemy resists 1-4 | Ctrl+1 to Ctrl+4 | RightTrigger + X / A / Y / B | That enemy's resistances |
| Hero 1-4 | Q, W, E, R | LeftTrigger + LeftStickLeft / Up / Down / Right | That hero's name and health |
| Hero effects 1-4 | Shift+Q to Shift+R | LeftTrigger + DpadLeft / Up / Down / Right | That hero's tokens, buffs, and debuffs |
| Hero resists 1-4 | Ctrl+Q to Ctrl+R | RightTrigger + DpadLeft / Up / Down / Right | That hero's resistances |
| Acting combatant | S | LeftStickClick | Who is acting and how they are doing |
| Skill targets | T | Unbound | Everyone the focused skill could hit right now, with previews; on a grey skill, why it is grey |
| Turn order | Shift+T | LeftTrigger+LeftStickClick | The turn order |
| Inspector | I | Select | Open or close the inspector on the focused combatant |
| Inspector previous / next | A / D | LeftStickLeft / LeftStickRight | Cycle combatants while the inspector is open |
| Affinity glance | A | LeftTrigger+RightStickClick | The focused skill's or target's relationship consequences |
Stories
| Action | Default keyboard | Default controller | Function |
|---|---|---|---|
| Hero vitals | S | Unbound | The vitals of the hero the focused story choice concerns |
Run Glances
These answer from any screen during a run, and stay silent when there is no run to ask about.
| Action | Default keyboard | Default controller | Function |
|---|---|---|---|
| Flame | F | RightTrigger+RightStickClick | The Infernal Flame level |
| Coach | H | RightTrigger+LeftStickClick | The stagecoach's armor and wheels |
| Wallet | B | RightTrigger+Select | Relics, Mastery, Baubles, faction currencies, a kingdom's Materials |
Game Controls
These are the game's own defaults, unchanged by the mod, rebindable in the game's settings. On screens the mod captures, the game's keys are swallowed - the mod forwards the ones a screen advertises (C, M, I, Z and friends) through its own bindings above. On shared-keyboard screens (the road), the game's keys stay live alongside the mod's.
| Game action | Default keyboard | Function |
|---|---|---|
| Pause | Escape | Pause menu |
| Skip / interact | Space | Skip cinematics, advance, interact on the road |
| Drive | W / S or Up / Down | Speed up, slow down |
| Steer | A / D or Left / Right | Steer the coach |
| Minimap | M or Tab | The road map |
| Goals panel | G | The biome goals panel on the road |
| Show torch | Alt (hold) | The flame readout on the road |
| Inventory | I or E | The bag |
| Hero sheet | C or Q | The character sheet |
| Relationships | R | The relationships panel on the road |
| Stagecoach | Z | The stagecoach sheet (crossroads: the Vitrine, via the mod's Z) |
| Token glossary | Ctrl (hold) | The token reference view |
| More info | X | Expanded tooltips where offered |
| Split stack | V | Split an item stack |
| Take all loot | Space or T | Grab everything on a loot screen |
| Combat skills | 1 through 0 | Use that skill slot |
| Combat actor cycle | A / D | Previous or next combatant |
| Inspector | Alt (hold) | The game's combatant dossier (the mod's I toggles it instead) |
One exception worth knowing: while the road map is open, the arrow keys browse the map and Ctrl belongs to buffer review, so the game's hold-Ctrl token glossary is unavailable there. WASD keeps driving the coach the whole time.
On A Controller
A few recommendations if you are playing with a controller: on the road, the game's own pad layout already covers what the letter keys above reach, so none of it needs rebinding.
| Function | Default controller |
|---|---|
| Map | D-pad up |
| Goals panel | D-pad left |
| Token glossary | D-pad down |
| Stagecoach | D-pad right |
| Inventory | Y (Triangle on PlayStation pads) |
| Hero sheet | Select (also the touchpad press on PlayStation pads) |
The D-pad shortcuts answer while your focus is on the driving area; Tab into a HUD panel and the D-pad browses that panel until you Tab back to the road. Y and Select stay live the whole drive.