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Controls

This page lists the mod's own controls and the Darkest Dungeon II game controls worth knowing.

Every mod key can be rebound from the game's Settings screen, Mod keys tab, keyboard and controller alike. A binding can hold several chords at once, and pad chords capture on release, so holding a trigger makes it the chord's modifier. Controller names below are what the mod itself speaks in the rebind rows (Xbox-style; A is the south button, Select is the small left-center button some pads label View or Back).

ActionDefault keyboardDefault controllerFunction
Navigate upUp ArrowDpadUpMove focus up
Navigate downDown ArrowDpadDownMove focus down
Navigate leftLeft ArrowDpadLeftMove focus left; adjust a slider or tab
Navigate rightRight ArrowDpadRightMove focus right; adjust a slider or tab
Next panelTabRightShoulderJump to the next panel
Previous panelShift+TabLeftShoulderJump to the previous panel
ActivateEnter, Numpad EnterAActivate the focused item
BackEscapeBBack out, close, or open the pause menu
Jump to firstHomeLeftTrigger+LeftShoulderFirst item of the list
Jump to lastEndRightTrigger+RightShoulderLast item of the list

Buffers

ActionDefault keyboardDefault controllerFunction
Next bufferCtrl+RightRightStickRightSwitch to the next available buffer
Previous bufferCtrl+LeftRightStickLeftSwitch to the previous available buffer
Next lineCtrl+UpRightStickUpNext line in the current buffer
Previous lineCtrl+DownRightStickDownPrevious line in the current buffer

Items And Heroes

ActionDefault keyboardDefault controllerFunction
Grab / placeSpaceLeftTrigger+AGrab the focused hero or item stack; press again on a destination to place it
Place oneShift+SpaceUnboundPlace a single item off a grabbed stack
DiscardShift+EnterRightTrigger+ADiscard the focused item, or sell it with a seller open (the game's shift-click)
Hero sheetCUnboundThe focused element's inspect action, or the screen's hero sheet
Map hotkeyMUnboundPress the screen's advertised Map button; the minimap on road item screens
Inventory hotkeyIUnboundPress the screen's advertised Inventory button; the bag toggle on road item screens

Crossroads And Roster

ActionDefault keyboardDefault controllerFunction
RenameRUnboundRename the focused hero (type, Enter to accept)
Reroll nameShift+RUnboundRoll the focused hero a random name
VitrineZUnboundToggle the Infernal Flame Vitrine at the crossroads
First new tutorialNUnboundJump to the first entry still marked New in the tutorial archive

Combat

Glances speak in place; your focus does not move. Enemy slots count from the front line, 1 through 4, and so do yours.

ActionDefault keyboardDefault controllerFunction
Enemy 1-41, 2, 3, 4LeftTrigger + RightStickLeft / Down / Up / RightThat enemy's name and health
Enemy effects 1-4Shift+1 to Shift+4LeftTrigger + X / A / Y / BThat enemy's tokens, buffs, and debuffs
Enemy resists 1-4Ctrl+1 to Ctrl+4RightTrigger + X / A / Y / BThat enemy's resistances
Hero 1-4Q, W, E, RLeftTrigger + LeftStickLeft / Up / Down / RightThat hero's name and health
Hero effects 1-4Shift+Q to Shift+RLeftTrigger + DpadLeft / Up / Down / RightThat hero's tokens, buffs, and debuffs
Hero resists 1-4Ctrl+Q to Ctrl+RRightTrigger + DpadLeft / Up / Down / RightThat hero's resistances
Acting combatantSLeftStickClickWho is acting and how they are doing
Skill targetsTUnboundEveryone the focused skill could hit right now, with previews; on a grey skill, why it is grey
Turn orderShift+TLeftTrigger+LeftStickClickThe turn order
InspectorISelectOpen or close the inspector on the focused combatant
Inspector previous / nextA / DLeftStickLeft / LeftStickRightCycle combatants while the inspector is open
Affinity glanceALeftTrigger+RightStickClickThe focused skill's or target's relationship consequences

Stories

ActionDefault keyboardDefault controllerFunction
Hero vitalsSUnboundThe vitals of the hero the focused story choice concerns

Run Glances

These answer from any screen during a run, and stay silent when there is no run to ask about.

ActionDefault keyboardDefault controllerFunction
FlameFRightTrigger+RightStickClickThe Infernal Flame level
CoachHRightTrigger+LeftStickClickThe stagecoach's armor and wheels
WalletBRightTrigger+SelectRelics, Mastery, Baubles, faction currencies, a kingdom's Materials

Game Controls

These are the game's own defaults, unchanged by the mod, rebindable in the game's settings. On screens the mod captures, the game's keys are swallowed - the mod forwards the ones a screen advertises (C, M, I, Z and friends) through its own bindings above. On shared-keyboard screens (the road), the game's keys stay live alongside the mod's.

Game actionDefault keyboardFunction
PauseEscapePause menu
Skip / interactSpaceSkip cinematics, advance, interact on the road
DriveW / S or Up / DownSpeed up, slow down
SteerA / D or Left / RightSteer the coach
MinimapM or TabThe road map
Goals panelGThe biome goals panel on the road
Show torchAlt (hold)The flame readout on the road
InventoryI or EThe bag
Hero sheetC or QThe character sheet
RelationshipsRThe relationships panel on the road
StagecoachZThe stagecoach sheet (crossroads: the Vitrine, via the mod's Z)
Token glossaryCtrl (hold)The token reference view
More infoXExpanded tooltips where offered
Split stackVSplit an item stack
Take all lootSpace or TGrab everything on a loot screen
Combat skills1 through 0Use that skill slot
Combat actor cycleA / DPrevious or next combatant
InspectorAlt (hold)The game's combatant dossier (the mod's I toggles it instead)

One exception worth knowing: while the road map is open, the arrow keys browse the map and Ctrl belongs to buffer review, so the game's hold-Ctrl token glossary is unavailable there. WASD keeps driving the coach the whole time.

On A Controller

A few recommendations if you are playing with a controller: on the road, the game's own pad layout already covers what the letter keys above reach, so none of it needs rebinding.

FunctionDefault controller
MapD-pad up
Goals panelD-pad left
Token glossaryD-pad down
StagecoachD-pad right
InventoryY (Triangle on PlayStation pads)
Hero sheetSelect (also the touchpad press on PlayStation pads)

The D-pad shortcuts answer while your focus is on the driving area; Tab into a HUD panel and the D-pad browses that panel until you Tab back to the road. Y and Select stay live the whole drive.